The Trigamon Project

Parody Card Game Types and Attributes



Monster Types and Attributes in Trigamon

             

Introduction

Monster Types and Attributes are different in Trigamon than just about any other trading card game. Trigamon uses the Yu-Gi-Oh! (upon which Trigamon is based and designed to satirize) system as a basis, but takes it this system one step further in adding Monster Classes.

While Type and Attribute come out of Yu-Gi-Oh!, Classes come from the Fate/Type-Moon universe, although we've added a few new ones, such as "Engineer" and "Merchant". (Trigamon also has some specialty classes like "Signer"). These appear after the monster or other entity's type in brackets like {this}. This will be covered later.

 

A New Type System

While Trigamon's Attribute system is basically the same as Yu-Gi-Oh! (though there are new attributes), we've had little option but to completely rework the entire type system. This is done mostly for educational reasons: it's a scientific travesty that games like Yu-Gi-Oh! and Pokemon lump fungi in with plants.

In the Trigamon PCG, monster types are (where applicable) based on biological taxonomy, or the closest fit if the cards are too alien to fit neatly into the tree of life as we know it, since Trigamon is fairly big on hypothetical biology.

We've also introduce Supertypes. Take the Plant-type in Yu-Gi-Oh! as an example. The plant-type has been broken up into five types, each representing one of the major phyla of plants:

In this system, Plant is now a supertype. Some cards and effects, such as the Yu-Gi-Oh! card "Fragrance Storm" can destroy monsters with any of the aforementioned types, because they are all plants.

Another way of thinking about subtypes is with the monster types "square" and "rectangle", which ONLY exist for the purpose, and in context of this explanation. A monster with type "square" is always effected by cards that effect monsters with type "rectangle", since all squares are rectangles, but the reverse is not true, since not all rectangles are squares.

Finally, note that some Yu-Gi-Oh! types have been renamed for scientific accuracy… (or to make them shorter!)

 

Monster Types Hierarchy

Trigamon has 45 types in total (if I counted right). If you are wondering where types like "Warrior" and "Spellcaster" have gone, check out Monster classes at the bottom of this page.

Please note that this has not been 100% finalized and may be subject to change, although most likely the changes will just be to the layout.

Supertype Type Subtype Notes
Animal
Annelid
Trigamon-exclusive type
Aquatic
Amphibian
Classified just as "Aqua" in Yu-Gi-Oh!
Cnidaria
Echinoderm
Fish
Sponge
Classified just as "Aqua" in Yu-Gi-Oh!
Arthropod
Known as "Insect" in Yu-Gi-Oh! -- changed because Yu-Gi-Oh!'s Insect-Type includes spiders
Avian
Known as "Winged Beast" in Yu-Gi-Oh!
Mammal
Beast
Marsupial
Classified only as "Beast" in Yu-Gi-Oh!
Primate
Rodent
Classified only as "Beast" in Yu-Gi-Oh!
Mollusk
Reptilian
Dinosaur
Dragon
Sea Dragon[2]
Known as "Sea Serpent" in Yu-Gi-Oh!
Reptile
Plant
Algae
Conifer
Fern
Flowering
Moss
Fungus
Mold
Mushroom
These were classified as "Plants" in Yu-Gi-Oh! Someone needs a taxonomy lesson, which is primarily why we redid the PCG type system.
Yeast
Protozoa
Amoeba
Trigamon-exclusive type. Yu-Gi-Oh! would classify these as "Aqua".
Parakaryote
Parakaryotes life forms halfway between Prokaryotes and Eukaryotes, only one parakaryote has ever been found.
Prokaryote
Archaea
Bacteria
Biologic
Prion
Virus
Mineral
Chemical
Machine
Rock
Energy
Electric
Known as "Thunder" in Yu-Gi-Oh!
Flame
Known as "Pyro" in Yu-Gi-Oh!
Ghost
Magic
Virtual
Known as "Cyberse" in Yu-Gi-Oh!
Metaphysical
Divine-Beast
Fairy
Fiend
Manifest
Wyrm
Zombie
Avatar
Enigma
 

Note: Some cards are going to be retyped: You can see the list here when it is available.

Attributes

Attributes have also been tinkered, increasing from the seven (7) in Yu-Gi-Oh! to fifteen (15). Two of these attributes do not appear on any Trigamon Card, but we expect fans to use them on create-a-cards, so they are supported anyway. (And yes, fan cards can be used in tournaments as long as they conform to guidelines which will be posted soon, hopefully).

Attribute Name Picture Details Opposite
EARTH
[1]
WIND
LIGHT
[1]
DARK
DARK
[1]
LIGHT
WIND
[1]
EARTH
WATER
[1]
FIRE
FIRE
[1]
WATER
DIVINE
[1]
CLEAR
CLEAR
DIVINE
AMMONIA
HF (Hydrogen Fluoride)
HF (Hydrogen Fluoride)
AMMONIA
METHANE
HCl (Hydrogen Chloride)
H2S (Hydrogen Sulfide)
WATER
HCl (Hydrogen Chloride)
METHANE
WOOD
This attribute does not appear on any Trigamon cards, but the PCG includes support for fan-made cards with this attribute.
WIND
LAUGH
[1] This attribute does not appear on any Trigamon cards, but the PCG includes support for fan-made cards with this attribute.
DIVINE

 

Monster Classes

Monster classes are basically a second system of types, describing what a monster (or other entity) does rather than is. Classes are meant to parody the Fate/Type-Moon universe. Not all monsters have a class. Current classes are as follows:

Class Notes
Adventurer
Archer
Assassin
Berserker
Biter
Caster
Defender
Elementaller
Engineer
Esper
Gunner
Lancer
Merchant
Performer
Rider
Saber

There are also non-standard classes, which are mostly used to denote archetypes not present in the names of cards. These are below, however, other classes may soon be added to this list:

Class Notes
Arcsigner Dragon
Cosigner Dragon
Duel Dragon
Egyptian God
Legendary Planet
Pokemon
Signer Dragon


[1] These images were created by Konami (used for purposes of parody) and are temporary until I get the Trigamon PCG images (which may take a long time; Trigamon will use Hebrew in place of Japanese for a more ancient feel)

[2] Sea Dragon-type cards are also treated as being Aquatic.

[3] The Yu-Gi-Oh! Beast-Warrior type is treated as being of two types, Beast and Warrior.